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java.lang.Objectworld.sound.SoundWorld
world.sound.test.Mario
public class Mario
Simple class that demonstrates playing a melody... a simpler version of the classic Nintendo soundtrack
| Field Summary | 
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| Fields inherited from class world.sound.SoundWorld | 
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| DEFAULT_TICK_RATE, KEY_ARROW_DOWN, KEY_ARROW_LEFT, KEY_ARROW_RIGHT, KEY_ARROW_UP, keyTunes, MOUSE_DOWN, MOUSE_DRAG, MOUSE_ENTER, MOUSE_LEAVE, MOUSE_MOVE, MOUSE_UP, musicBox, tickTunes | 
| Method Summary | |
|---|---|
| static void | main(java.lang.String[] argv)Simple Main method (that Java runs) to start the animation/sound | 
|  Scene | onDraw()Draw the beat number in the center of the Scene | 
|  void | onTick()Loop if needed, move to the next note, and increase the number. | 
|  double | tickRate()Medium tick-rate | 
| Methods inherited from class world.sound.SoundWorld | 
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| bigBang, equals, lastScene, onKey, onMouse, onRelease, stopWhen | 
| Methods inherited from class java.lang.Object | 
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| getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
| Method Detail | 
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public double tickRate()
tickRate in class SoundWorldpublic Scene onDraw()
onDraw in class SoundWorldpublic void onTick()
onTick in class SoundWorldpublic static void main(java.lang.String[] argv)
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